Put a pin in it…

Another busy week of development and I seem to be inching ever closer to actually building a game; or at least a believable world with an immersive story. Having just wrapped up Blake Snyder’s Save...

Back to the books…

Another week into development and I’m starting to think I’ve spent more time reading over the last month than in the last year. From Scott Rogers’ infamous Level Up! “bible” on Game Design to Blake...

Fate is in our hands…

Another week and another major step in the development of the game. After much back and forth (and a colossal amount of research) I’ve decided to build the game around the “Fate” game system. There...

The Journey…

When you manage to set aside your own preconceptions and “creative vision” for long enough to appreciate those that have tread this path before you there is a moment of clarity and realisation where the...

What’s in a page?

Having recently starting going back to basics with everything from the story to the game mechanics I can definitely see there is merit in the “form before function” approach- or “plan before program” at least....

The Hero We Deserve…

After much inner debate (and outer expositon) over my “creative vision” for the game I have come to the realisation that a story is only as good as the hero; and the hero should really...